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Lab Rat Environment Work

Some of the freelance environment work I've done for Chump Squad LLC on their game Lab Rat.

It was a real fun project to work on and a real friendly environment. I'm happy to have been given the chance to work on it! As my first game art job it was a huge experience on working within design requirements and receiving feedback on my work to improve it and make it work better for the game.

You can find a trailer for the game, as well as a Steam link, here: https://twitter.com/direGoldfish/status/1404939581208866820

Overview of an area with a familiar theme. My work here was predominately the creation of this theme's wall texture variants, as well as the creation and placement of the graffiti and dirt decal textures.

Overview of an area with a familiar theme. My work here was predominately the creation of this theme's wall texture variants, as well as the creation and placement of the graffiti and dirt decal textures.

A close up of the wall textures and some of the decals.

A close up of the wall textures and some of the decals.

Overview of the Stealth theme. My work for this area was on the lighting and post processing, the crate and door meshes, the graphics on the cardboard box, the lights on the walls, as well as the creation of the bullet hole and puddle decals.

Overview of the Stealth theme. My work for this area was on the lighting and post processing, the crate and door meshes, the graphics on the cardboard box, the lights on the walls, as well as the creation of the bullet hole and puddle decals.

In-game screenshots of the crate and door meshes.

In-game screenshots of the crate and door meshes.

Wire-frames and textures for the crate and door meshes.

Wire-frames and textures for the crate and door meshes.

Overview of the broken puzzle. My work was on the broken walls and hanging bits.

Overview of the broken puzzle. My work was on the broken walls and hanging bits.

Close-up in-game view of the broken puzzle.

Close-up in-game view of the broken puzzle.

Wire-frames for the broken pieces I worked on. The black floor I did not work on. Re-uses the existing textures.

Wire-frames for the broken pieces I worked on. The black floor I did not work on. Re-uses the existing textures.

Wire-frames for the broken pieces I worked on. The black floor I did not work on. Re-uses the existing textures.

Wire-frames for the broken pieces I worked on. The black floor I did not work on. Re-uses the existing textures.

Wire-frames for the broken pieces I worked on. The black floor I did not work on. Re-uses the existing textures.

Wire-frames for the broken pieces I worked on. The black floor I did not work on. Re-uses the existing textures.